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Turbine Center (Team Fortress 2 map)

This is a complete overhaul of the popular Team Fortress 2 map, ctf_turbine previously made by Flobster as seen here https://wiki.teamfortress.com/wiki/Turbine

For me the goal of this project was to push the envelope on what was possible in the Source Engine, while also overhauling one of my favorite maps in Team Fortress 2. This uses a combination of stock content from within Team Fortress 2, such as models, materials, and sounds as well as my own original materials and models. Team Fortress 2 is set in the late 60's early 70's during the Cold War, so many inspirations are taken from that era.

Within Team Fortress 2, the lore of the world is that two faceless organizations with dozens of shell companies (RED and BLU respectively) are vying for total control of the world. This involves hiring mercenaries to fight against each other. In this gamemode of capture the flag, one team must take the enemy flag and bring it back to their base.

Red team's spawn room. The design inspiration for this was a cigar lounge. straight out of the 60's. This was one of the first areas of the map to be completed and was done to explore the theme.

Red team's spawn room. The design inspiration for this was a cigar lounge. straight out of the 60's. This was one of the first areas of the map to be completed and was done to explore the theme.

I struggled a bit to find a good identity for this room until I created the large round lights. They helped add a dominant light source as well as contributed to the moodyness

I struggled a bit to find a good identity for this room until I created the large round lights. They helped add a dominant light source as well as contributed to the moodyness

Outside Red spawn. This facilty is a mixed use development inspired by the CNN center. Offices and Hotels are combined within the same facility.

Outside Red spawn. This facilty is a mixed use development inspired by the CNN center. Offices and Hotels are combined within the same facility.

Red's stairwell down to the Intel Room (The Flag Room)

Red's stairwell down to the Intel Room (The Flag Room)

The intelligence room for Red. This area was heavily inspired by the Waterloo University's "Red Room" Behind the glass is a large supercomputer and Blue Team is trying to steal the valuable tape reels in it.

The intelligence room for Red. This area was heavily inspired by the Waterloo University's "Red Room" Behind the glass is a large supercomputer and Blue Team is trying to steal the valuable tape reels in it.

Security booth just outside Red's Intel Room. Looks like the security guard clocked out.

Security booth just outside Red's Intel Room. Looks like the security guard clocked out.

Hallway connector just outside of Red's Intel room. Finding an identity for this space was rather difficult as I needed to preserve the layout. Eventually settled on a mixture of mall and office Aesthetic

Hallway connector just outside of Red's Intel room. Finding an identity for this space was rather difficult as I needed to preserve the layout. Eventually settled on a mixture of mall and office Aesthetic

Small balcony area just above Red's Intel Hallway. Heavily inspired by one of Mercedes office complexes along with an office in the TV show Mission impossible. Making the long rows of lights adds a rather imposing mood to the scene.

Small balcony area just above Red's Intel Hallway. Heavily inspired by one of Mercedes office complexes along with an office in the TV show Mission impossible. Making the long rows of lights adds a rather imposing mood to the scene.

Exit from Red's Intel Hallway into the center of the map. Creating the payphones was a fun challenge.

Exit from Red's Intel Hallway into the center of the map. Creating the payphones was a fun challenge.

Center area of the map. Heavily inspired by the CNN center as well as winter wonderlands in shopping centers of that era.

Center area of the map. Heavily inspired by the CNN center as well as winter wonderlands in shopping centers of that era.

Another view from the top. Lil Chew Chew, (The Train developed by arhurt) rolls around the track and chomps on unsuspecting players in the middle.

Another view from the top. Lil Chew Chew, (The Train developed by arhurt) rolls around the track and chomps on unsuspecting players in the middle.

One of the shops in the center. It was a lot of fun making small details and in-jokes out of the stock tf2 props.

One of the shops in the center. It was a lot of fun making small details and in-jokes out of the stock tf2 props.

Another store. This time on the Blue team's side.

Another store. This time on the Blue team's side.

Blue team's Intel hallway. This is more inspired by office buildings, and in the case of the ceiling, a small movie theater.

Blue team's Intel hallway. This is more inspired by office buildings, and in the case of the ceiling, a small movie theater.

A small little office visible from one of the windows in Blue Team's Intel hallway. Nearly all of the assets in this scene are made by me, except for the clock, coffee, chairs, phones, and computers.

A small little office visible from one of the windows in Blue Team's Intel hallway. Nearly all of the assets in this scene are made by me, except for the clock, coffee, chairs, phones, and computers.

A small conference room also visible from Blue's hallway.

A small conference room also visible from Blue's hallway.

Blue's intelligence room. Unfortunately I was running low on time and wasn't able to make it more unique from Red team's but the color scheme makes it feel quite visually distinct.

Blue's intelligence room. Unfortunately I was running low on time and wasn't able to make it more unique from Red team's but the color scheme makes it feel quite visually distinct.

Stairway from Blue's intelligence to Blue's spawn.

Stairway from Blue's intelligence to Blue's spawn.

Blue Team's spawn hallway. Additionally heavily inspired by one of Mercedes' office complexes.

Blue Team's spawn hallway. Additionally heavily inspired by one of Mercedes' office complexes.

Blue Team's Spawn room. Heavily inspired by Mad Men.

Blue Team's Spawn room. Heavily inspired by Mad Men.

Making the office props such as the typewriter, desks, chairs, and paper stacks was a lot of fun.

Making the office props such as the typewriter, desks, chairs, and paper stacks was a lot of fun.

Doing the outside was a lot of fun. Was a bit difficult to make the space make sense while also indicating to players that they could not go downstairs.

Doing the outside was a lot of fun. Was a bit difficult to make the space make sense while also indicating to players that they could not go downstairs.

Zoo map featuring assets I made. The Mr Cherry Vending machine texture was made by a friend who goes under the Alias chickenman.

Zoo map featuring assets I made. The Mr Cherry Vending machine texture was made by a friend who goes under the Alias chickenman.

A few of the office props I made in 3DS max. Team Fortress 2's art style heavily relied on clean specular in order to read well. However, compression artifacts on normals impacted this quite heavily, so I opted to use 8bpc normal maps at half resolution.

A few of the office props I made in 3DS max. Team Fortress 2's art style heavily relied on clean specular in order to read well. However, compression artifacts on normals impacted this quite heavily, so I opted to use 8bpc normal maps at half resolution.

Team Fortress 2 has a rather unique approach to textures, with visible paint strokes and pastel colors. It was a fun challenge to try to mimic this style of texturing.

Team Fortress 2 has a rather unique approach to textures, with visible paint strokes and pastel colors. It was a fun challenge to try to mimic this style of texturing.

Wide Shot showcasing the lighting and various materials I made

Wide Shot showcasing the lighting and various materials I made